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Old Dec 30, 2006, 10:28 PM // 22:28   #61
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We started with the ability to have 4 charas and had 5 slots available for each in the storage area provided. Why not just give us another row of 5 for each new game expansion chara slots? That way you wouldn't have people buying extra slots just for the storage...but then I am sure Anet wouldn't mind them paying the 10.00 for 5 slots...LOL.

Prophecies~4 chara slots
Factions~2 chara slots
Nightfall~2 chara slots (this one I think the preorder extra slot should get a row too, so 3 chara slots)

and so on. I mean its better than what we have now.
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Old Jan 26, 2007, 09:52 AM // 09:52   #62
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Yikes... still no solution? I have all 3 campaigns and still the same storage box space (mind the material storage, that was nice!), but still... when a single character can carry more than twice the items that your storage can, it just doesn't make sense?

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Old Jan 26, 2007, 11:21 AM // 11:21   #63
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Told many times, I'll tell again:

5 storage slots per character slot. (4 characters, 20 slots, 9 characters, 45 slots)
100-300 slots for customized items.

Problem solved.
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Old Feb 06, 2007, 07:00 PM // 19:00   #64
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/signed

I need more storage. Badly.
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Old Feb 06, 2007, 08:56 PM // 20:56   #65
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Stop packratting. Each character has 50 damn slots, eventually.

Each expansion you buy gives you 100 extra storage slots.

If 50 isn't enough per person, maybe you should all go play something that doesn't require space management.

Contrary to popular belief, storage is limited for a reason(not just to hinder you). To eliminate saving uselss junk. You have 50 slots, it's your responsibility if you fill them, not Anet or GW's. Sell your dyes, collector items, shit, vendor them if you have too. And no, you don't NEED 1 of every suit of armor. If you want to play Susie Dress-Up that's your problem.

My n/mo has 3 suits of armor + several weapons and offhands, and still plenty of room for loot in the field, and a mostly empty storage at the moment.
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Old Feb 06, 2007, 09:47 PM // 21:47   #66
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I don't understand why people want different kinds of storage. I like the guild storage where the leader can set access options, but anything else is rediculous.

The storage just needs to be increased by 20 for every 2 character slots the account has. I think sharing 20 storage slots on 2 characters would be just right.

With this formula, if you owned all 3 campaigns and did not purchase a single slot, then you would have 80 storage spaces(seperated as 4 tabs, 20 spaces per tab). For every 2 character slots you purchase after that, you get another tab.

Problem solved, then you would have plenty of room for every character to store some extra runes, dye, and the multiple armor sets and minipets that people for some odd reason feel the need to keep.

For those that think the economy would be destroyed by having more storage, I hope you never become president. If a games economy is fragile enough to be destroyed because of the fact that people are not forced to sell their junk, than it is a problem with the economy, not the storage. Become one of the folks wanting an auction house instead of freaking out about your bogus consequences of increased storage.

People already find ways around the storage problem. All many people want is just an easier way. Anet could do this, if they stopped working on parts of the game that people don't care about or even want. This shows you just how much Anet does not listen, or even care about their current customers. I have yet to read a single response from anyone of importance for this game on any of the major topics in these forums.

Last edited by Emerikol; Feb 14, 2007 at 01:49 PM // 13:49..
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Old Feb 07, 2007, 01:38 AM // 01:38   #67
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I completely agree with Aeon Xin on this one. Stop hoarding everything. And if you have to hoard everything, make mule characters. If you're playing 9 characters at once, you have too much time on your hands. I play 2 characters at any one time, maybe 3 when the next campaign comes out. The rest of my characters are used for storage, and one slot free in case I need it. I do hoard a lot of collector items, so that I have plenty to exchange for alcohol at the next event, and I still have enough storage space.

As for Anet not caring for their current customers, I can't wait for them to stop putting on special events and weekend events and see how much you complain then. They don't have to put on special events. They don't have to add updates to the old games, or add in elite missions for after you've finished. All they have to do is make money. I've always thought that Anet is less money-hungry than other games producers out there. There's no monthly fee, the old campaigns are maintained, and they throw all these special events each year that just flood their servers. With all the people online, they must have had people keeping an eye over christmas, in case they crashed, which I think is the makings of an incredibly generous company. Anet does a huge amount for their players, and all they get is "Oh I want more storage because I can't sell my 10567 Red Iris Flowers/15 suits of armour/20 swords and 46 shields, because they remind me of the good old days" and "Anet doesn't care about their players! All they want is to release 2 games each year so that they can earn money and the players have more game to play." Yep, it's certainly not a win-win situation here.
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Old Feb 09, 2007, 03:02 PM // 15:02   #68
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I admit to being a pack rat. I like to hang onto upgrades that I might need; I don't like to merchant valuable upgrades; and I don't like to spend much time spamming towns and outposts trying to clear up inventory or buying stuff that I may want.

First, material crafting storage and the festival hat maker were great changes. ANet, thank you for those changes.

Isn't it ridiculous that players in general are forced to use characters as mules to get any significant storage?

Admittedly, us packrats will eventually have problems with running out of storage space. However, the demand for storage is greater after the expansion and all the great changes that came with Nightfall: new professions (and their equipment, weapons and armor), salvage system changes, new mods, inscriptions, insignias, new keys for new areas, new collector drops, new greens, etc.

General storage capacity for accumulated stuff is plainly inadequate for the current state of the game. ANet should realize that the current state of storage is just inadequate for the current game, and ANet has been irresponsible in not doing something about storage contemporaneously with the release of Nightfall to address that increased demand for more storage so players can more fully enjoy the great new expansion and additions that came with Nightfall without quickly getting bogged down with excessive inventory management.

For me, Xunlai storage has become relegated to only a means of moving stuff to different characters to play different characters rather than "storage". Every time I decide to play a different set of characters, I need to move stuff around among characters. I spend too much of my game time just managing inventory. It's tedious and not fun. Any enhancement to storage might help reduce some of the tedium and allow for more fun for many players I think.

To illustrate the failings of current shared Xunlai storage, Xunlai storage provides a total of 20 boxes of general storage (5 x 4 grid) (and also separate material crafting storage...which itself was a great change). With 4 character slots on an account, that's 5 boxes of general storage per character. Add Factions (2 more character slots) and then Nightfall (2 more slots) and then the NF pre-bonus pack (1 more slot) for an expected total of 9 character slots for a good loyal customer. For that loyal customer, Xunlai storage provides a hefty whole 2.2 boxes of general storage per character. That's not enough for even a spare suit of armor for each character.

I did purchase additional character slots as mules. (Hopefully, ANet's position is not so financially short-term driven as to impede improving the game to encourage the purchase of character slots solely as mules as that may in the long-run be detrimental because it gets ridiculous and still remains a chore.) I have 13 characters on my account (only 8 of them are really active) so Xunlai storage is providing a measly 1.5 boxes of general storage per character slot.

If the cost of increased data storage is significant enough, ANet, please create a chargeable upgrade to increase storage so that I can purchase that as a separate upgrade and get back to spending more time playing the game rather than constantly moving stuff around among my characters. It's become a chore.

I know various suggestions have been made and are being considered by ANet which might help alleviate some of this. An auction system to readily sell and buy stuff might help somewhat. Other suggestions like key rings, etc., would also help somewhat (although I just merchant different types of keys not in use now to save storage space, and I just buy those that I want when I need them and take the hit in gold). Those are all great ideas that should be considered.

I have a suggestion (which may have been suggested already): assign that space for that an additional tab in Xunlai storage and have each character have its own personal character storage space in addition to the shared storage tab and the materials storage tab. Players can then actually "store" stuff for that specific character in there: extra weapons, armor for PvP, armor for farming, mods, etc. without having to transfer among mule characters. (Hopefully it would be bigger than 20 spaces, but even that would be welcome per character.) (Alternatively, just give bigger bags or more bags for each character to store stuff, but maybe there's a reason for limiting loot while adventuring or farming.)

Bigger shared storage would also be welcome of course (maybe size based on the number of chapters/expansions on the account), but just increasing shared storage itself doesn't address the issue since it gets watered down with more characters on the account. (I think the game and the number of character slots are expected to keep growing with new chapter releases.)

To ANet: please just do something soon before I start calculating what percentage of my game time I now spend managing inventory rather than playing and then decide to stop playing altogether, maybe for a game where storage is not so inadequate.
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Old Feb 09, 2007, 03:19 PM // 15:19   #69
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Able to buy more storage = #1 thing that we need! I am sick of having to switch characters all of the time from my main ones to my mules.
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Old Feb 09, 2007, 05:20 PM // 17:20   #70
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This is an issue that should be addressed by a anet representative...
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Old Feb 14, 2007, 05:08 AM // 05:08   #71
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Default Give Each Character Thier Own Storage, Please!

I see that there will be yet another celebration coming our way on GW. And one of the features is collecting new items. SO!? All items I have collected at Christmas time and Halloween, I have been forced to destroy (merchant won't accept them) because a lack of storage space! Not to mention other weaps/items I have had to sell or get rid of.
If you guys REALLY want to make an update that will please all ppl, give each character in a persons account thier OWN storage, like you guys did for materials and items (with tabs at the top of storage window). Place the names of our chatacters on the side of storage in "tab" form. To access each characters storage, one would just have to click on the name to transfer items/weapons/collectables without having to place item in storage, log off, and log back on again with a diff character. And boosting the storage space to 50 slots instead of 20 would be of great help. This is a no-brainer.
Think about it....just the tank alone needs storage space for all the swords, axes, hammers and shields....and thats 1 character! I have 7 characters that have to share a measly 20 slot storage. Oh! But you may say "You have your characters personal storage." True, but one needs to hold weapons, salvage kits, id kits, mini pets, off-hands, materials one collects throughout the missions, dye that may drop.......so on.
So these so-called celebration items are more of a pain to have than anything and I doubt I will even bother with them...like other ppl I know in game.
To have been playing this game sinse April 28/2005 and yet this has not been implemented allows me to suggest you guys are short-sighted. Instead, you guys spend time on updates like having lip-sync in cinema sequences...wow! And 9 time out of 10, no one watches them anymore! Be practical.

Thank you & have a good day
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Old Feb 14, 2007, 05:25 AM // 05:25   #72
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Nice idea, but it's been mentioned too many times.

This thread will be locked in 5... 4... 3...
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Old Feb 14, 2007, 07:05 AM // 07:05   #73
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That is the worst suggestion ive ever heard.

I dont want to go back to the days like diablo where I had to give items to a friend so another of my characters could access the item
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Old Feb 14, 2007, 07:39 AM // 07:39   #74
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GW should not reward messies. Learn to organize your inventory.
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Old Feb 14, 2007, 08:57 AM // 08:57   #75
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Quote:
Originally Posted by Winterclaw
This thread will be locked in 5... 4... 3...
1. The Report Post button needs some love.
2. Backseat moderation, of any and all kinds, is not needed or appreciated, contrary to popular belief.
Quote:
Originally Posted by Zazoo
That is the worst suggestion ive ever heard.

I dont want to go back to the days like diablo where I had to give items to a friend so another of my characters could access the item
You may want to go back and read the suggestion again, paying more attention to details.

That being said, I am merging this thread with the existing thread on storage improvements. Please remember, the search function and forum stickies are your friends.
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Old Feb 14, 2007, 09:51 AM // 09:51   #76
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Quote:
Originally Posted by Zazoo
That is the worst suggestion ive ever heard.

I dont want to go back to the days like diablo where I had to give items to a friend so another of my characters could access the item
Obviously you didn't read what i said. By having the characters names in your account in "tab" form on the side of your storage bin,you do NOT have to give items to a friend to transfer items or such....you just click on a name and move the item into thier storage without logging off at all. Pay for extra storage slots? Seems like highway robbery to me....they sell this idea about collecting items on "special celebrations" and then charge you to store them. And those that say they have managed to keep thier storage clear between thier characters, I say they pvp only. Also, seems a waste of character slots when you have to create a character just to be a mule.
For the amount of people that has made suggestions, speaks volumes for the imbalance of the storage problem. And for the ummm......short-sighted person that suggested learning not to be messy....if thats all you have to offer for suggestions, you seriously are missing the point of the topic, or are new to rpg's.
Guild storages are not a good idea. Because that would be one more reason for ppl to cause "drama" over who gets what and how much. And to have a leader control the guild storage is also not a good idea...people are subjective and most cases unfair.
No, i say let us have access to each character in our account by placing name tabs on the side of the storage bin for easy access and to better organize items and such. No need to have A-Net micro-organize our inventory by breaking down different items, weapons, armor, collectables and special items for us. Just give each character thier own storage and leave it to the player to do all that. Honestly, 20 slot storage between multiple characters is impractical at best no matter how you cut it.
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Old Feb 14, 2007, 02:08 PM // 14:08   #77
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Quote:
Originally Posted by Kane Blackthorn
Guild storages are not a good idea. Because that would be one more reason for ppl to cause "drama" over who gets what and how much. And to have a leader control the guild storage is also not a good idea...people are subjective and most cases unfair.
Actually, this feature has been implamented in games before, Dark Age of Camelot comes to mind. There really is not much drama when it comes to this. Guild Wars is a very stripped-down RPG with a basic loot table compared to DAOC, and losing a couple max gold items is not nearly as big of a deal as it is in other games. In most cases, the only difference in high level items in their basic form is the color of the name, and the skin. A blue item can be made just as good as a gold item. In a game where you pay for vanity instead of more powerful weapons, it really does not mean much to lose the gold item to a vault-looting noob.

People who are smart only place items in the storage that they are willing to give away. Then others who feel that they need the item take it freely. There needs to be 2 chests for guild storage. One that can be set to officer-access only, and the other for anyone in the guild to access. This allows you to place expensive items in a chest where only a pool of people that you trust can access.

If people feel the need for drama in a game like this, then they need to take a break and remember that this is just a game.
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Old Feb 14, 2007, 02:55 PM // 14:55   #78
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Quote:
Originally Posted by Aeon_Xin
/unsigned

Stop packratting. Each character has 50 damn slots, eventually.

Each expansion you buy gives you 100 extra storage slots.
Not entirely true. If you buy an expansion and link it to an existing account, you get 100 slots. If you don't link it, you get 220 + a new materials vault. Not exactly sure who thought it would be a good idea to punish the people who decide to link accounts by giving them less than half the storage that the same expansion would give a new player... Seems to me they would want to keep the people who are consistantly playing the same characters, from one campaign to the next to the next.

A new xunlai vault tab and new materials storage tab for each campaign linked to your account. I'm still holding out for that as the minimum that should be included. You still lose 100 storage slots from 2 characters that you don't get when you link accounts, but I don't know a good way to deal with that one, and it's an acceptable loss (to me, anyway.)

Do this, and each time you buy and link a new campaign, you get 100 slots on characters, 20 more in the vault, and an entirely new materials storage to fill up. If that's STILL not enough room? I don't know.
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Old Feb 14, 2007, 03:45 PM // 15:45   #79
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Quote:
Originally Posted by Emerikol
Actually, this feature has been implamented in games before, Dark Age of Camelot comes to mind. There really is not much drama when it comes to this. Guild Wars is a very stripped-down RPG with a basic loot table compared to DAOC, and losing a couple max gold items is not nearly as big of a deal as it is in other games. In most cases, the only difference in high level items in their basic form is the color of the name, and the skin. A blue item can be made just as good as a gold item. In a game where you pay for vanity instead of more powerful weapons, it really does not mean much to lose the gold item to a vault-looting noob.

People who are smart only place items in the storage that they are willing to give away. Then others who feel that they need the item take it freely. There needs to be 2 chests for guild storage. One that can be set to officer-access only, and the other for anyone in the guild to access. This allows you to place expensive items in a chest where only a pool of people that you trust can access.

If people feel the need for drama in a game like this, then they need to take a break and remember that this is just a game.
I couldn't agree more.. took the words right out of my mouth.. err, fingertips.
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Old Feb 14, 2007, 06:20 PM // 18:20   #80
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Anet would never give storage space away for ingame gold. The only way of getting new storage space is through buying a new account or new character slots.

Personally Anet are at a loss... from what i hear its ~6quid to get a new character slot whereas i could just buy a new Prophecies account for 15quid and get 4 slots.
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